The first solution is to trigger the validation yourself, which is a valid option, but it’s the second solution by Yuny Rozhovetskiy which I loved — tag into the execution itself with the following code:
var originalValidationFunction =Page_ClientValidate;
if(originalValidationFunction && typeof(originalValidationFunction)=="function")
// your code here
I’m evaluating the differences and support of MonoGame and SlimDX. Both are pretty powerful and appear to be well supported, and no decision has been made yet. However, while comparing the two I came across this excellent article on Katy’s Code: C# DirectX API Face-off. (Monogame is based off of SharpDX, so of course it has additional benefits.)
Not a half bad book, ~130 pp, gets you up to speed on SlimDX quickly and with very little fanfare. If you can’t make it through this book, you should probably give up the idea of developing a game.
(SlimDX is a .NET wrapper around the DirectX functionality and is meant to be used from a managed language.)
Here’s an interesting article from Visual Studio magazine about the .NET native compiler: http://visualstudiomagazine.com/articles/2014/04/03/more-power-and-faster-development-with-dot-net-native.aspx
I’m curious as to why they chose to compile C# specifically and not IL in general (two stage compilation) and how performance will actually equate once memory management is figured in. I don’t think it will equal C++ in power 100%, but I do believe it will help to bridge the performance gap between C# and C++.
The SCOTUSBlog analysis of the decision is up on their blog.
I figured out this evening why I despise the Unity interface within Ubuntu: it requires both typing and clicking the mouse. One or the other, please. Not both – it is not efficient and never can be.
This article is a fantastic read on forced arbitration and how we came to be in the current circumstances of being unable to sue a corporation.
Don’t let the name of the site fool you; the article is an excellent, in depth, and solution providing resource that should be read by everyone who has to deal with authentication systems.
The files for v2.02 of the Firearms-Source alpha can be found here.
I just spent a great deal of time playing with this, so be careful – before you click, ensure you have nothing due immediately.
Fractal art created through user interaction. Beautiful!